analog gamepad. However, it has decided to go against the norm in how
it maps buttons.
The first four buttons are laid out as follows:
(1)
(4) (2)
(3)
It has a select and start button. The select button is button 9 as it
should be. However, the start buttons is button 12! The two analog
sticks can be pressed down as two more buttons, so the left analog
stick is button 10 and the right analog stick is button 11.
The right analog stick apparently isn't registering correctly in
certain games. It's apparently mapped to the Rz axis, but under Madden
2004, it won't work correctly for Playmaker mode.
I found some stuff on the MSDN websight about how DirectX deciphers
certain "signals" from the joysticks, but it didn't seem to help.
I guess short of rewriting the drivers for the gamepad I have, I would
like to know if there is some way to "override" how the gamepad
buttons and axis so that I can instead tell the driver to register the
left analog stick when it's pressed down as button 11 and the right
analog stick to register as button 12 when it's pressed. I'd also like
to know if there is some way to register the left and right analog
sticks to different axis? The drivers that came with the gamepad don't
have any such mechanism or program.
Thanks!