View Full Version : Xbox 2 is an IBM & SGI supercomputer
mosys
02-09-2004, 09:30 AM
this was good read, even if somewhat unprofessional. The Inquirer made
an article out of some letter they recieved about Xbox 2. basicly what
it's saying is, Xbox 2 will be sort of like an IBM supercomputer, with
SGI-based supercomputer / visualization system graphics (from ATI)
some choice parts from the article:
quote:
----------------------------------------------------------------------------
--
Now let's put the pieces all together. Microsoft has chosen IBM, a long
time maker of mainframes and supercomputers to manufacture the XBOX 2's
CPU...a variant of the Power4 CPU known as the G5. It is high performance
and highly efficient, and thus much cooler than any X-86 chip which allows a
multi-CPU design to be put into a much smaller form factor than a comparable
multi X-86 design. The G5 has embedded in it a Vector Math unit which
processes multimedia instructions much like Intel's SSE instructions.
----------------------------------------------------------------------------
--
quote:
----------------------------------------------------------------------------
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The GPU will also employ technology culled from the world of mainframes
and supercomputers such as dynamic logic for much higher performance and
vector math processing like the G5's Altivec multimedia units. Plus the
Fast14 process allows for this much higher performance of dynamic logic
without the once associated heat buildup. Once again, an important design
criteria when building a small form factor console. Helping to make the new
ATI Fast14 GPU that much cooler will be the Black Diamond low-K dielectric
insulating process that ATI and its foundry partner TSMC uses.
----------------------------------------------------------------------------
--
quote:
----------------------------------------------------------------------------
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Without a doubt the Xbox 2 will be the world's first consumer
supercomputer ever. Everything about it reeks of supercomputer....Multiple
Power4/G5 RISC CPU's processing in parallel and employing vector math
processing. Those CPU's designed by supercomputer manufacturer IBM. Graphics
processor employing dynamic logic and vector math processing from the world
of supercomputers, manufactured by ATI which is now primarily run by ex-SGI
engineers, again a manufacturer of supercomputers. Can't wait until someone
hacks into it and installs 64 bit Linux. Can you imagine a Beowulf Cluster
built of multiple Xbox 2s ?!!!
_____________________________________________________________
http://www.theinquirer.net/?article=14050
my take on this is:
In terms of floating point performance and graphics muscle, the Xbox 2
should outdo a 16-pipe SGI InfiniteReality2 or IR3 machine from the late
1990s.
Even Silicon Graphics themselves have turned to ATI for the highend
Onyx4 UltimateVision systems, which will employ upto -32- ATI R3XX VPU
cores.
I am guessing Xbox 2 should have at least 5-10 times the graphics muscle
of a R300 / Radeon 9700. or perhaps 3-4 times that of the upcoming R420.
"mosys" <mosys1tsram@lowlatency.net> wrote in message
news:SsPVb.4777$PY.3816@newssvr26.news.prodigy.com... this was good read, even if somewhat unprofessional. <SNIP> I am guessing Xbox 2 should have at least 5-10 times the graphics muscle of a R300 / Radeon 9700. or perhaps 3-4 times that of the upcoming R420. Yes But can it make you a cup of coffee on those long nights when playing
Midtown Madness 3 Live against the best and the worst.
I don't think so
Jud
Andrew
02-09-2004, 10:23 AM
On Mon, 09 Feb 2004 17:30:26 GMT, "mosys" <mosys1tsram@lowlatency.net>
wrote:
this was good read, even if somewhat unprofessional. The Inquirer madean article out of some letter they recieved about Xbox 2. basicly whatit's saying is, Xbox 2 will be sort of like an IBM supercomputer, withSGI-based supercomputer / visualization system graphics (from ATI)
The hype surounding the PS2 said that would be a "supercomputer". That
was as much BS as this is.
--
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Martin Francis
02-09-2004, 11:20 AM
"mosys" <mosys1tsram@lowlatency.net> wrote in message
news:SsPVb.4777$PY.3816@newssvr26.news.prodigy.com... this was good read, even if somewhat unprofessional. The Inquirer made an article out of some letter they recieved about Xbox 2. basicly what it's saying is, Xbox 2 will be sort of like an IBM supercomputer, with SGI-based supercomputer / visualization system graphics (from ATI)
Such a shame it will boil down to a bunch of pretty games with little
substance and no replay value...
--
Here lies the late Martin Francis
He couldn't tell you the technical merits of Leitz and Zeiss
But he did take some photographs once.
Tommy Stenberg
02-09-2004, 11:39 AM
So, we are supposed to believe Microsofts hype, but not Sonys? We heard it
all before. We won't fall for it again. I couldn't care less how powerful a
console is. Okay, I DO care, but only to a certain extent. What good is
perfect hardware if there are noone to utilize it and turn it into great
games? I'm hoping the Xbox 2 will have good games, and have a few times
better power than the Xbox (if it didn't, what's the use of upgrading to an
Xbox 2?).
The hardware companies only hype their machines with hightech terms and
specs. I'm waiting to see the games, THEN and only then can I be impressed
(if there's something to be impressed by).
Tommy
Actually, every performance enhancing feature of modern processors have
evolved from supercomputer CPU design in one way or another. That's why I
laughed at that Inquirer story when I read it early this morning.
Besides, if I were seller of the future Xbox 2 i would be more worried about
the rumour that it has no backwards compatibility with the first Xbox. I
suppose microsoft think there aren't enough good games so why bother?
Andrew <spamtrap@localhost> wrote in message news:<qtjf209nkdt0ns1r7bubut21c4unqaefrs@4ax.com>... On Mon, 09 Feb 2004 17:30:26 GMT, "mosys" <mosys1tsram@lowlatency.net> wrote: this was good read, even if somewhat unprofessional. The Inquirer madean article out of some letter they recieved about Xbox 2. basicly whatit's saying is, Xbox 2 will be sort of like an IBM supercomputer, withSGI-based supercomputer / visualization system graphics (from ATI) The hype surounding the PS2 said that would be a "supercomputer". That was as much BS as this is.
NO technically it was a super computer then as far as the law was
concerned and that could've caused problems for Sony had said
regulations not been updated.
Andrew
02-10-2004, 03:23 AM
On 10 Feb 2004 03:00:40 -0800, ps2isnumber1@hotmail.com (Phil) wrote:
NO technically it was a super computer then as far as the law wasconcerned and that could've caused problems for Sony had saidregulations not been updated.
What is the definition of supercomputer then? It was less powerful
than my PC was when it was released, and my PC isn't within 1% of a
real supercomputers processing power.
--
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xTenn
02-10-2004, 03:57 AM
"Phil" <ps2isnumber1@hotmail.com> wrote in message
news:2e789946.0402100300.24573046@posting.google.com... Andrew <spamtrap@localhost> wrote in message
news:<qtjf209nkdt0ns1r7bubut21c4unqaefrs@4ax.com>... On Mon, 09 Feb 2004 17:30:26 GMT, "mosys" <mosys1tsram@lowlatency.net> wrote: The hype surounding the PS2 said that would be a "supercomputer". That was as much BS as this is. NO technically it was a super computer then as far as the law was concerned and that could've caused problems for Sony had said regulations not been updated.
Get Real. If that was the case then every NVidia and ATI graphics card
available at the time (2000) would have been a supercomputer. You are
propagating more of the Sony propaganda machine bs. There are SOOOOO many
reasons why a single PS2 game console would not be considered one, common
sense not the least thereof.
There has been an attempt (at NCSA at that) to create what would qualify a
supercomputer from PS2 shells, but it takes 70 (yes, 70) consoles to
qualify. For the record, it takes less PCs to reach the same threshold.
The major reason the PS2 was used is because of the Linux kit (which
thankfully allows access to the vector units) and cheap hardware, NOT
because of extremely powerful hardware.
There are quite a few good resources on the web about super computing, not
the worse of which is from the projects here at the University of Tennessee
and Oak Ridge National Laboratories - but then you are probably not familar
with BLAS or LAPACK, are you? At least check out the LINPACK tests on
common computing hardware to become familiar with how things really rank
from a simplistic linear equation standpoint. Check out this PDF if the
topic of performance interests you WITHOUT the hype:
http://www.netlib.org/benchmark/performance.pdf
Jonathan
02-10-2004, 08:35 AM
I think we all know what any new console is going to be like - crap
apart from one or two good games, which typically outshine and outlast
almost everything for at least the first year. It takes so long to
manufacture a really good game, as the power and complexity increases,
(depending also on the quality of the API) that by the time the really
cool stuff appears, everyone is talking about the next console. And
so the cycle continues...
As for the graphics, they will appear pants in a few years compared to
what's coming, and the Supercomputers of the day will be far superior
by the time the technology trickles down to the console market for
199.99.
Me, I'll wait until things have settled before I jump.
But Like I asked...
Can it make you a cup of coffee on those long nights when playing
Midtown Madness 3 Live against the best and the worst.
I don't think so
Jud
kevin getting
02-10-2004, 10:30 AM
On Tue, 10 Feb 2004, xTenn wrote:
"Phil" <ps2isnumber1@hotmail.com> wrote in message news:2e789946.0402100300.24573046@posting.google.com... Andrew <spamtrap@localhost> wrote in message news:<qtjf209nkdt0ns1r7bubut21c4unqaefrs@4ax.com>... On Mon, 09 Feb 2004 17:30:26 GMT, "mosys" <mosys1tsram@lowlatency.net> wrote: The hype surounding the PS2 said that would be a "supercomputer". That was as much BS as this is. NO technically it was a super computer then as far as the law was concerned and that could've caused problems for Sony had said regulations not been updated. Get Real. If that was the case then every NVidia and ATI graphics card available at the time (2000) would have been a supercomputer. You are propagating more of the Sony propaganda machine bs. There are SOOOOO many reasons why a single PS2 game console would not be considered one, common sense not the least thereof.
The vector units in the PS2 are fully programable, though lack in
performance compared to modern video cards. However, modern video cards
are not as programable as the vector units on a PS2. This puts the vector
units on the PS2 as a general purpose CPU side, thus falling under
regulations of the time.
There is a library that accesses video card hardware for general purpose
use. This is a recent developement and it requires Radeon 9500 class or
GeforceFX class hardware to be usefull. The ATI and nVidia cards around
2000 lacked the necessary programability.
http://graphics.stanford.edu/projects/brookgpu
There has been an attempt (at NCSA at that) to create what would qualify a supercomputer from PS2 shells, but it takes 70 (yes, 70) consoles to qualify. For the record, it takes less PCs to reach the same threshold. The major reason the PS2 was used is because of the Linux kit (which thankfully allows access to the vector units) and cheap hardware, NOT because of extremely powerful hardware.
The reason for the choice of PS2's was that its vector units were well
suited for processing task and the hardware was cheap. A PS2 by itself
isn't that powerful but when clustered, they can be an expense yet useful
tool. This holds true to most systems that are used as the basis for
large clusters.
There are quite a few good resources on the web about super computing, not the worse of which is from the projects here at the University of Tennessee and Oak Ridge National Laboratories - but then you are probably not familar with BLAS or LAPACK, are you? At least check out the LINPACK tests on common computing hardware to become familiar with how things really rank from a simplistic linear equation standpoint. Check out this PDF if the topic of performance interests you WITHOUT the hype: http://www.netlib.org/benchmark/performance.pdf
The whole hype of the PS2 being a super computer stems from the US rather
ancient definition. Apple had a few ads proclaiming the same thing
when their G4 systems first appeared. Needless to say, US regulations
have since been updated. If you want to see what real super computers
were doing back in 2000, check out the link below.
http://www.top500.org
kevin getting
02-10-2004, 10:35 AM
On Tue, 10 Feb 2004, Andrew wrote:
On 10 Feb 2004 03:00:40 -0800, ps2isnumber1@hotmail.com (Phil) wrote:NO technically it was a super computer then as far as the law wasconcerned and that could've caused problems for Sony had saidregulations not been updated. What is the definition of supercomputer then? It was less powerful than my PC was when it was released, and my PC isn't within 1% of a real supercomputers processing power.
For video games, yes, the PS2 was less powerful than a high end PC of its
time. However, its the programable vector units on the PS2 that gets
added to its overall processing power that allowed it to become a 'super
computer'. PC video cards of that era were not programable enough to
factored into overall computing power. A system only has to breach 1
GFLOP of power to claim the title of super computer in 2000.
Benjamin Gawert
02-10-2004, 10:53 AM
Phil wrote:
NO technically it was a super computer then as far as the law was concerned and that could've caused problems for Sony had said regulations not been updated.
Good joke! What was the GFLOPS/s rate of game consoles like PS2, Xbox and
Xbox2?
I just bought two smaller and older Supercomputers (one 32-CPU HP V2500 and
one 32-CPU HP V2500) which do 56,23GFLOPS/s and 72,64GFLOPS/s with their
current configuration. I yet have to see any Game console coming even close
to these numbers.
And from what I know the PS2-Cluster wasn't made of PS2's because they are
so powerful but because of the low price of the Linux version of the PS2. It
even wasn't meant to be a production unit but just an experimental system.
Benjamin
xTenn
02-10-2004, 11:20 AM
"kevin getting" <kevin.getting@washburn.edu> wrote in message
news:Pine.A41.4.44.0402101212130.154536-100000@accsp2.wuacc.edu... On Tue, 10 Feb 2004, xTenn wrote: <snip>
You took everything I said and just restated it - are you a consultant? ;)
"Benjamin Gawert" <bgawert@gmx.de> wrote in message news:<c0b9bg$151s4n$1@ID-22005.news.uni-berlin.de>... Phil wrote: NO technically it was a super computer then as far as the law was concerned and that could've caused problems for Sony had said regulations not been updated. Good joke! What was the GFLOPS/s rate of game consoles like PS2, Xbox and Xbox2? I just bought two smaller and older Supercomputers (one 32-CPU HP V2500 and one 32-CPU HP V2500) which do 56,23GFLOPS/s and 72,64GFLOPS/s with their current configuration. I yet have to see any Game console coming even close to these numbers. And from what I know the PS2-Cluster wasn't made of PS2's because they are so powerful but because of the low price of the Linux version of the PS2. It even wasn't meant to be a production unit but just an experimental system. Benjamin
Perhaps it had more to do w/ linking multiple PS2s together than
anything and also as I recall said import/export regulation was
extremely outdated at the time.
Benjamin Gawert
02-10-2004, 09:39 PM
Phil wrote:
Perhaps it had more to do w/ linking multiple PS2s together than anything and also as I recall said import/export regulation was extremely outdated at the time.
These export regulations were (and still are) stupid at best. A single PS2
never qualified as a supercomputer. Limiting the export of a cluster of slow
computers which consists of multiple slow computers is idiotic since You can
build a cluster of almost everything.
But since the PS2 was and still is produced in Asia all this doesn't matter.
Benjamin
Per Ekman
02-11-2004, 12:52 AM
"Benjamin Gawert" <bgawert@gmx.de> writes:
Phil wrote: NO technically it was a super computer then as far as the law was concerned and that could've caused problems for Sony had said regulations not been updated. Good joke! What was the GFLOPS/s rate of game consoles like PS2, Xbox and Xbox2?
The PS2 does 6.2GFLOPS (single precision) which was quite impressive
at the time (and still is if you ask me). And IIRC the export
restrictions specified systems with more than 1GFLOPS as a
supercomputer.
I just bought two smaller and older Supercomputers (one 32-CPU HP V2500 and one 32-CPU HP V2500) which do 56,23GFLOPS/s and 72,64GFLOPS/s with their current configuration. I yet have to see any Game console coming even close to these numbers.
If your application is trivially parallelizable, fits in 32MB and
single precision is enough, you'd get an awful lot of FLOPS for your
money. The problem is getting the data in and out of the consoles. It
never had a chance of becoming a general purpose HPC system, no matter
what people said, but I can see the attraction for certain users.
*p
Good joke! What was the GFLOPS/s rate of game consoles like PS2, Xbox and Xbox2?
Well, you should learn how to read:
"The Xbox has 80 Gigaflops of computing power. That's equivalent to the
power found in a Cray C94 supercomputer."
http://www.nvidia.com/page/console.html
Any other questions?
Andrew
02-11-2004, 02:44 AM
On Wed, 11 Feb 2004 12:36:59 +0200, "MS"
<mikael.sillman@POISTAokmetic.com> wrote:
"The Xbox has 80 Gigaflops of computing power. That's equivalent to thepower found in a Cray C94 supercomputer."http://www.nvidia.com/page/console.htmlAny other questions?
Why do companies and research establishments spend millions on *real*
supercomputers when they could buy an XBox for $200? In fact, they
could get a high end PC, which is a lot more powerful than the XBox
hardware, and by your rationale that would be the most powerful
computer in the world.
--
Andrew. To email unscramble nrc@gurjevgrzrboivbhf.pbz & remove spamtrap.
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Per Ekman
02-11-2004, 04:22 AM
"MS" <mikael.sillman@POISTAokmetic.com> writes:
Good joke! What was the GFLOPS/s rate of game consoles like PS2, Xbox and Xbox2? Well, you should learn how to read: "The Xbox has 80 Gigaflops of computing power. That's equivalent to the power found in a Cray C94 supercomputer."
It's bullshit, the C94 had a peak of 4GFLOPS (double precision, which
the Xbox certainly can't match). The C94 does 35GB/s on STREAM TRIAD,
I'd be surprised if the Xbox can do 3GB/s. And the C94 is from
1991...
*p
kevin getting
02-11-2004, 05:51 AM
On Tue, 10 Feb 2004, xTenn wrote:
"kevin getting" <kevin.getting@washburn.edu> wrote in message news:Pine.A41.4.44.0402101212130.154536-100000@accsp2.wuacc.edu... On Tue, 10 Feb 2004, xTenn wrote: <snip> You took everything I said and just restated it - are you a consultant? ;)
That will be $20 please. :)
I agree with your point but I got there along a different train of
thought.
xTenn
02-11-2004, 06:23 AM
"kevin getting" <kevin.getting@washburn.edu> wrote in message
news:Pine.A41.4.44.0402110747160.297268-100000@accsp2.wuacc.edu... On Tue, 10 Feb 2004, xTenn wrote: "kevin getting" <kevin.getting@washburn.edu> wrote in message news:Pine.A41.4.44.0402101212130.154536-100000@accsp2.wuacc.edu... On Tue, 10 Feb 2004, xTenn wrote: <snip> You took everything I said and just restated it - are you a consultant?
;) That will be $20 please. :) I agree with your point but I got there along a different train of thought.
Well, you did state that:
"The vector units in the PS2 are fully programable, though lack in
performance compared to modern video cards. However, modern video cards
are not as programable as the vector units on a PS2. This puts the vector
units on the PS2 as a general purpose CPU side, thus falling under
regulations of the time."
The difference you seem to be stating is that the greater programmablity,
even though it is weaker than modern video cards (as you state), gives it
some status as a possible (though not plausible) SuperComputer participant
for year 2000. On this point we do differ, since I would like to put forth
that even in year 2000 video cards were supporting microcode that controlled
the functionality and characteristics of the GPU. After all, how many times
did you have to change a video driver? :)
Tony Hill
02-11-2004, 06:52 AM
On Tue, 10 Feb 2004 11:23:02 +0000, Andrew <spamtrap@localhost> wrote:On 10 Feb 2004 03:00:40 -0800, ps2isnumber1@hotmail.com (Phil) wrote:NO technically it was a super computer then as far as the law wasconcerned and that could've caused problems for Sony had saidregulations not been updated.What is the definition of supercomputer then?
The definition of a "supercomputer" is, and always has been, a moving
target. What's more, the definition depends a lot on who you ask,
even within the community of people that actually work on such things
there is significant disagreement between just what it takes to be
called a "supercomputer".
Legally speaking though, the US has export controls based on "Millions
of Theoretical Operations per second, or MTOPS". This is, of course,
a totally meaningless measure of a computer's performance (possibly
even a tiny bit worse than MIPS) and it dates back to the 1970's (or
perhaps even earlier?). The US also defines a few different levels of
countries, each level having a maximum number of MTOPS for computers
being sold to them.
In the late 1990's the regulations had become TOTALLY out of whack.
Common, every-day desktop PCs and game consoles had indeed started to
surpass the MTOPS figure for the most high-risk countries (which
included places like India, Russia, China, Vietnam, etc. When Apple
brought out their PowerMac G4, they used this totally ridiculous
regulation as an advertising claim that they were selling a
"supercomputer", which was of course total bullshit. Fortunately the
MTOPS maximum has been increased once or twice, though they are still
using that pointless measure of performance from what I can tell.
Of course, since most supercomputers being build these days are now
superclusters, the regulations have become even more meaningless than
before. Now a company can freely ship thousands computers to a
distributer in some other country who will then assemble these
together to form a cluster-style supercomputer. Through in an extra
level or two in the distribution chain and this sort of thing becomes
more or less impossible to enforce.
-------------
Tony Hill
hilla <underscore> 20 <at> yahoo <dot> ca
Tony Hill
02-11-2004, 06:52 AM
On Tue, 10 Feb 2004 06:57:59 -0500, "xTenn"
<xTennRemoveThis@tdsremovethis.net> wrote:"Phil" <ps2isnumber1@hotmail.com> wrote in message NO technically it was a super computer then as far as the law was concerned and that could've caused problems for Sony had said regulations not been updated.Get Real. If that was the case then every NVidia and ATI graphics cardavailable at the time (2000) would have been a supercomputer. You arepropagating more of the Sony propaganda machine bs. There are SOOOOO manyreasons why a single PS2 game console would not be considered one, commonsense not the least thereof.
Before the regulations were changed in 1999, the PS2 would have been
pushing the limits of what was legally called a "supercomputer". You
are quite correct in saying that this defies common sense, you have
that pillar of defying common sense, the US government, to thank for
that one!
As you guess, desktop PCs were also starting to meet or exceed the
regulations as well. Apple made a big advertising campaign about this
when they released their Powermac G4 systems.
The low water mark for what gets the "supercomputer" label has been
pushed up a few times now, though they're still using the same
measuring stick and are still defying common sense.
There has been an attempt (at NCSA at that) to create what would qualify asupercomputer from PS2 shells, but it takes 70 (yes, 70) consoles toqualify. For the record, it takes less PCs to reach the same threshold.The major reason the PS2 was used is because of the Linux kit (whichthankfully allows access to the vector units) and cheap hardware, NOTbecause of extremely powerful hardware.
Actually it's really rather useless hardware for the majority of
supercomputing tasks.
There are quite a few good resources on the web about super computing, notthe worse of which is from the projects here at the University of Tennesseeand Oak Ridge National Laboratories - but then you are probably not familarwith BLAS or LAPACK, are you? At least check out the LINPACK tests oncommon computing hardware to become familiar with how things really rankfrom a simplistic linear equation standpoint. Check out this PDF if thetopic of performance interests you WITHOUT the hype:http://www.netlib.org/benchmark/performance.pdf
To the best of my knowledge, the PS2 is just not capable of doing
double-percision floating point calculations. That, combined with
extremely limited memory, lack of ECC on memory, no local storage,
terrible I/O capabilities and the total lack of any meaningful
high-speed interconnect for the system makes the PS2 more than a bit
useless as a real supercomputer. If anyone was trying to make a
"supercomputer" out of PS2s they were doing it as 1-part joke, 1-part
neat little toy experiment. Even if the boxes were free it wouldn't
be at all worthwhile wasting ones time on such a design, regardless of
what any US export regulations said at a time.
-------------
Tony Hill
hilla <underscore> 20 <at> yahoo <dot> ca
Mikael Sillman
02-11-2004, 08:21 AM
> > "The Xbox has 80 Gigaflops of computing power. That's equivalent to the power found in a Cray C94 supercomputer." It's bullshit, the C94 had a peak of 4GFLOPS (double precision, which the Xbox certainly can't match). The C94 does 35GB/s on STREAM TRIAD, I'd be surprised if the Xbox can do 3GB/s. And the C94 is from 1991...
-So you think that nVidia has just been lying on it's PUBLIC WEB-PAGE for
nearly 3 years without anyone but you noticing and figuring that they're
lying?
Right...
M.C.D. Roos
02-11-2004, 08:34 AM
Mikael Sillman wrote: -So you think that nVidia has just been lying on it's PUBLIC WEB-PAGE for nearly 3 years without anyone but you noticing and figuring that they're lying?
So you think that whatever the marketing department says, is the truth?
Right...
Right again :).
greetings,
Michiel
Tony Hill
02-11-2004, 08:35 AM
On 11 Feb 2004 13:22:11 +0100, Per Ekman <pek@pdc.kth.se> wrote:"MS" <mikael.sillman@POISTAokmetic.com> writes: Good joke! What was the GFLOPS/s rate of game consoles like PS2, Xbox and Xbox2? Well, you should learn how to read: "The Xbox has 80 Gigaflops of computing power. That's equivalent to the power found in a Cray C94 supercomputer."It's bullshit, the C94 had a peak of 4GFLOPS (double precision, whichthe Xbox certainly can't match).
The XBox has a peak of 733MFlops double precision, or just shy of
3Gflops single precision in the CPU (SSE boost single precision
performance a lot, but the chip doesn't support SSE2, so no double
precision).
The 80 gigaflops number is, as you mentioned, complete bullshit. It's
all from the GPU, which can't be used for general purpose programming.
It also can't do double precision, and it definitely does not even
have 80GFlops peak even if it could do all of those things.
The GPU of the XBox runs at 233MHz and has 4 pipelines. Therefore, to
get the 80GFlop number, nVidia is saying that each pipeline can do 85
floating point instructions at a time. I have absolutely no idea how
they managed to get such a ridiculous number, but it has absolutely no
bearing on reality.
At an absolute maximum you're looking at 233MHz x 4 pipelines, each
capable of handling 4 chunks of single precision data at a time
(128-bit wide vector) and maybe being able to do two flops at once (eg
a multiply-add). That would give you some sort of theoretical maximum
of 7.4 GFlops. Of course, the real number is actually zero flops
since it's not programmable. Also there is no possibility of doing
any double precision on this, so it gets a fat 0 GFLops there.
In any case, end result is that the total processing umph of the XBox
CPU+GPU is a theoretical 10 GFlops of single precision, or 0.73 GFlops
double precision. The PS2 gets 6.4GFLops single percision and almost
nothing double precision.
The C94 does 35GB/s on STREAM TRIAD,I'd be surprised if the Xbox can do 3GB/s.
XBox has 400MT/s memory (200MHz DDR) with a 128-bit interface. Max
theoretical bandwidth is 6.4GB/s. But most of that bandwidth goes to
the graphics processor (makes sense, that's where the bandwidth is
needed). Max theoretical bandwidth to the CPU is 133MT/s and 64-bit,
or 1.06GB/s. If you could run some sort of STREAM TRIAD on the GPU,
it could probably get well over 3GB/s, but on the CPU you aren't even
going to hit 1GB/s.
And the C94 is from 1991...
Err, wasn't it from 1994? Hence the 'C94' name? Still hardly a
current product.
-------------
Tony Hill
hilla <underscore> 20 <at> yahoo <dot> ca
Per Ekman
02-11-2004, 08:42 AM
"Mikael Sillman" <mikael.sillman@ppPOISTA.inet.fi> writes:
"The Xbox has 80 Gigaflops of computing power. That's equivalent to the power found in a Cray C94 supercomputer." It's bullshit, the C94 had a peak of 4GFLOPS (double precision, which the Xbox certainly can't match). The C94 does 35GB/s on STREAM TRIAD, I'd be surprised if the Xbox can do 3GB/s. And the C94 is from 1991... -So you think that nVidia has just been lying on it's PUBLIC WEB-PAGE for nearly 3 years without anyone but you noticing and figuring that they're lying?
I _know_ that the statement is misleading and I know that I'm not the
only one who knows it. I also know that marketing and reality seldom
connect so this is hardly something particular to nVidia.
Right...
Do your research and prove me wrong then.
*p
Linux on SGI User
02-11-2004, 08:51 AM
"mosys" <mosys1tsram@lowlatency.net> wrote in message news:<SsPVb.4777$PY.3816@newssvr26.news.prodigy.com>...
my take on this is: In terms of floating point performance and graphics muscle, the Xbox 2 should outdo a 16-pipe SGI InfiniteReality2 or IR3 machine from the late 1990s. Even Silicon Graphics themselves have turned to ATI for the highend Onyx4 UltimateVision systems, which will employ upto -32- ATI R3XX VPU cores. I am guessing Xbox 2 should have at least 5-10 times the graphics muscle of a R300 / Radeon 9700. or perhaps 3-4 times that of the upcoming R420.
reality is that any machine which run the linux is already
supercomputer. linux makes supercomputers for everyone.
also fact that linux on playstation with BEOWULF outperform every sun,
sgi, and hp machine shows proof this.
so with linux on xbox this is very true about supercomputer.
Andrew
02-11-2004, 08:56 AM
On 11 Feb 2004 08:51:10 -0800, sgi_tux@yahoo.com (Linux on SGI User)
wrote:
reality is that any machine which run the linux is alreadysupercomputer. linux makes supercomputers for everyone.
So a POS Pentium 60 PC is a supercomputer if it has Linux installed on
it? Mmmmkay.
also fact that linux on playstation with BEOWULF outperform every sun,sgi, and hp machine shows proof this.
You mean a cluster of machines outperforms one single machine?
so with linux on xbox this is very true about supercomputer.
ROFL, please tell me you are trolling and you really aren't that
stupid.
--
Andrew. To email unscramble nrc@gurjevgrzrboivbhf.pbz & remove spamtrap.
Help make Usenet a better place: English is read downwards,
please don't top post. Trim messages to quote only relevent text.
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Per Ekman
02-11-2004, 09:02 AM
Tony Hill <hilla_nospam_20@yahoo.ca> writes:
And the C94 is from 1991... Err, wasn't it from 1994? Hence the 'C94' name? Still hardly a current product.
The models in the T90, C90 and J90 series are named according to the
number of CPUs in the system, so a C94 is a 4-CPU C90, a J916 is a
16-CPU J90 and so on.
*p
Benjamin Gawert
02-11-2004, 10:59 AM
Per Ekman wrote:
The PS2 does 6.2GFLOPS (single precision)
Yes, single precision, and AFAIR it's just an theoretical value as the GLOPS
number comes mostly from the gfx hardware which isn't freely programmable
like a CPU..
And the double performance numbers are even under 1GFLOPS/s, with the same
limitations.
which was quite impressive at the time (and still is if you ask me). And IIRC the export restrictions specified systems with more than 1GFLOPS as a supercomputer.
Wasn't the 1GFLOPS/s limitation not a double precision number?
Besides this, I can't see how US export restrictions should apply to
asian-made game consoles.
Benjamin
Benjamin Gawert
02-11-2004, 11:17 AM
MS wrote:
Well, you should learn how to read: "The Xbox has 80 Gigaflops of computing power. That's equivalent to the power found in a Cray C94 supercomputer." http://www.nvidia.com/page/console.html
Maybe You should start to think first?
Lets forget the fact that Nvidia even didn't specify if it's single or
double precision, it should be quite obvious that the 733MHz Extended
Celeron used in the XBox in no way can do 80GFLOPS/s. This number certainly
comes from the gfx hardware which certainly even can't do this (like almost
all gfx chips on current gfx cards which are even faster than the XBox)
(saying the XBox does 80GFLOPS/s has the same quality like the "120W PMPO"
stickers on little PC speakers that use a weak 5V/150mA Power Supply). Also
one little problem here is that the use for this "computing power" is
somewhat limited as the gpus aren't as flexible programmable as CPUs. This
btw is one of the reason that the scientific institutions all over the world
didn't run to get a bunch of PS2s or XBoxes when they came out but still
settle on Supercomputers or Clusters made of real computers. Of course GPUs
can be used for computing tasks but they are very very limited.
It's typical for Nvidia just publishing a plain number on the webiste
without explaining the relations. Saying the XBox does 80GFLOPS/s so it must
be a supercomputer is like saying a 2GHz CPU is faster than a 1GHz CPU -
both expressions shows a lack of background knowledge.
Benjamin
Per Ekman
02-11-2004, 12:09 PM
"Benjamin Gawert" <bgawert@gmx.de> writes:
Per Ekman wrote: The PS2 does 6.2GFLOPS (single precision) Yes, single precision, and AFAIR it's just an theoretical value as the GLOPS number comes mostly from the gfx hardware which isn't freely programmable like a CPU..
No, it's programmable alright. The Emotion Engine in the PS2 has two
vector co-processors that does 9 FMACs and 3 FDIVs per cycle in
addition to the 1 FMAC and 1 FDIV of the regular FPU for a total of 24
FLOP/cycle@294MHz (which comes out as 7.35GFLOPS so there's presumably
some issue restrictions somewhere).
*p
Jonathan
02-11-2004, 12:20 PM
"Rolf" <Rolf@home.com> wrote in message news:<%i8Wb.2992$cb7.21915@newsfep4-glfd.server.ntli.net>... But Like I asked... Can it make you a cup of coffee on those long nights when playing Midtown Madness 3 Live against the best and the worst. I don't think so Jud
You haven't heard of the Microsoft Coffee Mate? I hear most
businesses have them these days. :)
Robert Myers
02-11-2004, 12:30 PM
On Wed, 11 Feb 2004 14:52:12 GMT, Tony Hill <hilla_nospam_20@yahoo.ca>
wrote:
<snip>To the best of my knowledge, the PS2 is just not capable of doingdouble-percision floating point calculations. That, combined withextremely limited memory, lack of ECC on memory, no local storage,terrible I/O capabilities and the total lack of any meaningfulhigh-speed interconnect for the system makes the PS2 more than a bituseless as a real supercomputer. If anyone was trying to make a"supercomputer" out of PS2s they were doing it as 1-part joke, 1-partneat little toy experiment. Even if the boxes were free it wouldn'tbe at all worthwhile wasting ones time on such a design, regardless ofwhat any US export regulations said at a time.
Dunno about PS2's in particular but some fairly bright people are
playing around with the high throughput potential of GPU's
http://www.gpgpu.org
While the Aaron Spink's of this world and other wholly-owned
subsidiaries of TWTA (The Way Things Are) are saying that nobody knows
how to program streaming processors and that they are completely
useless for anything, an army of more adventurous souls are proving
him and others like him to be completely wrong by doing serious things
on GPU's.
The lack of Double Precision is a serious limitation, but when people
are doing computational chemistry or even better simulating nuclear
devices at unacceptably low precision on a cluster of GPU's at a cost
that puts the latest acquisition of LLNL to shame, somebody at the DoE
will wake up from his permanent afternoon nap and give Aaron Spink or
someone like him even more money to correct the deficiency he has been
helping to perpetuate.
RM
Tony Hill
02-11-2004, 07:37 PM
On Wed, 11 Feb 2004 16:21:28 GMT, "Mikael Sillman"
<mikael.sillman@ppPOISTA.inet.fi> wrote: It's bullshit, the C94 had a peak of 4GFLOPS (double precision, which the Xbox certainly can't match). The C94 does 35GB/s on STREAM TRIAD, I'd be surprised if the Xbox can do 3GB/s. And the C94 is from 1991...-So you think that nVidia has just been lying on it's PUBLIC WEB-PAGE fornearly 3 years without anyone but you noticing and figuring that they'relying?
No, plenty of people have noticed that they are lying. Most people
just don't care because they know that all companies lie about this
sort of stuff. Per is right though, the number is total bullshit.
joe smith
02-12-2004, 09:59 AM
> >so with linux on xbox this is very true about supercomputer.
Potentially.
ROFL, please tell me you are trolling and you really aren't that stupid.
Actually it was more perceptive and open-minded than your attitude, but also
naive, 100 Mbit ethernet is high-latency / low-bandwith 'interconnection' so
the kind of applications that this "cluster" is most able to run are
distributed-computing kind of packetized workload, which reduces the ability
for such system to work with efficient random access to a large dataset
which may reduce the number of applications such system is capable of
performing.
It would make a good SETI@HOME 'supercomputer' fer' instance. But I don't
think the OP was stupid, but you definitely are arrogant mofo.
Andrew
02-12-2004, 10:15 AM
On Thu, 12 Feb 2004 19:59:50 +0200, "joe smith"
<john.smith@microsoft.com> wrote:
Actually it was more perceptive and open-minded than your attitude, but alsonaive, 100 Mbit ethernet is high-latency / low-bandwith 'interconnection' sothe kind of applications that this "cluster" is most able to run aredistributed-computing kind of packetized workload, which reduces the abilityfor such system to work with efficient random access to a large datasetwhich may reduce the number of applications such system is capable ofperforming.
I am not saying that a cluster of consoles couldn't potentially be
powerful and useful. What is BS is saying that a single console is
equivalent to a supercomputer.
--
Andrew. To email unscramble nrc@gurjevgrzrboivbhf.pbz & remove spamtrap.
Help make Usenet a better place: English is read downwards,
please don't top post. Trim messages to quote only relevent text.
Check groups.google.com before asking a question.
Luke A. Guest
02-15-2004, 11:00 AM
On Mon, 09 Feb 2004 21:35:32 +0000, hg wrote:
Actually, every performance enhancing feature of modern processors have evolved from supercomputer CPU design in one way or another. That's why I laughed at that Inquirer story when I read it early this morning. Besides, if I were seller of the future Xbox 2 i would be more worried about the rumour that it has no backwards compatibility with the first Xbox. I suppose microsoft think there aren't enough good games so why bother?
Well, I think you'll find that the shitbox2 is going to be PPC so unless
they stick in an x86 as well, there will be no backwards compatibility
unless they can provide some sort of software emulation which will enable
the games to run at the same speed - not going to happen, because you're
also running windaz.
Luke.
Luke A. Guest
02-15-2004, 11:01 AM
On Mon, 09 Feb 2004 20:39:00 +0100, Tommy Stenberg wrote:
So, we are supposed to believe Microsofts hype, but not Sonys? We heard it all before. We won't fall for it again. I couldn't care less how powerful a console is. Okay, I DO care, but only to a certain extent. What good is
From a hardware perspective the PS2 is more powerful than the shitbox; the
shitbox is just a peecee, whereas the PS2 is a nicely integrated set of
custom chips that work together nicely. Once programmed properly, you'll
have a nice cohesive whole, unlike any peecee app.
Luke.
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