Hello!
I'm writing a tool to convert my geometry entities, which are plotted
in OpenGl, in Dxf format.
When I wrote OpenGl entities I used a lot of transformation like
glTranslate, glRotate, and I used to save state matrix (glPushMatrix,
glPopMatrix).
My question: is there a way to use these style (i.e. writing the
program in "states") or I must to recalculate all my translation,
rotation, etc.?
Hello! I'm writing a tool to convert my geometry entities, which are plotted in OpenGl, in Dxf format. When I wrote OpenGl entities I used a lot of transformation like glTranslate, glRotate, and I used to save state matrix (glPushMatrix, glPopMatrix). My question: is there a way to use these style (i.e. writing the program in "states") or I must to recalculate all my translation, rotation, etc.? Bye. Thanks also if you don't answer! Marco Bonifazi
The MyLounge.com forum is intended for informational use only and should not
be relied upon and is not a substitute for any advice. The information contained
on MyLounge.com are opinions and suggestions of members and is not a representation
of the opinions of MyLounge.com. MyLounge.com does not warrant or vouch for
the accuracy, completeness or usefulness of any postings or the qualifications
of any person responding. Please consult a expert or seek the services of an
attorney in your area for more accuracy on your specific situation. Please note
that our forums also serve as mirrors to Usenet newsgroups. Many posts you see
on our forums are made by newsgroup users who may not be members of MyLounge.com
Term of Service